Thursday, 20 April 2017

PLANS - Examiners Report Jan 2011


Q1 - Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills contributed to your creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

Q2 - Apply theories of narrative to one of your coursework productions.


1 )

The question on digital technology appeared to support candidates in finding a range of examples and the better answers reflected critically on the difference digital technology actually made to creative outcomes. This was the strongest set of responses since the introduction of this unit, with the better answers dealing with well chosen examples which ranged across hardware, software and online activity and began to connect these to discuss how they synthesized. The higher achieving answers related clearly candidates’ decisions to the creative potential of digital media. Less accomplished responses tended to fall into two categories – those that were confused about digital technology itself (often simply describing the use of the camera) and those that merely listed examples of technology used without sufficient analysis of how these affordances led to particular kinds of creativity that might not have been possible with analogue processes or with non-technical activities. Where candidates were able to document a journey over time, either in terms of more advanced use of technology or simply making more use of technology in A2, the higher mark bands were accessible. This was extremely difficult for candidates who were only able to speculate on future A2 work as they had not yet completed their coursework – examiners cannot credit this kind of response in a synoptic paper. Level 4 answers typically defined creativity, with references to theoretical work on this much-debated and contested area (for example, Gauntlett, Buckingham, Craft, Csikszentmihalyi, Readman) and then went on to ‘apply’ these definitions to their own use of technologies with a range of specific examples – from how web 2.0 platforms allow the consumer (arguably) to become the producer to identifying particular uses of software such as Final Cut or Dreamweaver that allowed candidates to achieve outcomes that were not possible with simpler software such as iMovie (in the case of video editing). Either, or both, of these approaches allow examiners to award higher marks as long as there is sufficient evidence of critical reflection and evaluation – for which a ‘model’ like Kolb’s cycle might be helpful.

2)

Narrative was handled fairly well by most candidates, often applying one or two ‘classic’ theoretical models from formalist / structuralist approaches to their own work – character types, equilibrium and disruption, action and enigma, semiotic codes and ‘the gaze’. The choice of text to analyse is very important in question 1b and in some cases examiners were surprised with the choices made in this regard (for example, writing about a film in 1a and a magazine in 1b). Some made a brave stab at applying the theory to print based texts, but tended to fall back more on semiotics or genre. Whilst there is no reason why a magazine or a website cannot be a rich text for narrative theory, it would seem more straightforward at A2 level for candidates to make use of the plethora of theories of film narrative at both micro (edits and continuity decisions) and macro (storytelling and culture) levels. Many candidates were able to accurately reference narrative theories – Propp and Todorov, Barthes, Levi-Strauss, Goodwin and Mulvey were well described, with some very strong analyses of radio news work and of film trailers and openings.
Level 4 answers were those that successfully related these theories to elements of candidates’ own texts. Weak answers were often just an account of “how we made it” but stronger answers were able to apply some critical distance. In some cases there was even too much theory (with unsupported references to Fiske and Adorno) with little, if any, analysis of their own (in cases not yet completed) coursework.
Once again, time management was a factor and it is crucial that candidates devote the same total time to section A as to B as both sections carry equal marks.

NARRATIVE Theories - 
PROPP - TODOROV - BARTHES - LEVI STRAUSS - GOODWIN - MULVEY. 



Thursday, 30 March 2017

3 Theorists

Daniel Chandler
Genre Theory
·     Narrative – Similar plots and structures
·     Characters – Similar characters, their role and their goals
·     Themes – Topics, subject matter, ideologies and values
·     Setting – Geographical and historical
·     Iconography – Echoes the narrative, characters, theme and settings.

·     Filming Techniques – Stylistic or formal conventions of camera work
Andrew Goodwin
                    Music Video Theorist
                   –   The 6 Concept
·          Thought Beats
·          Genre related style and iconography presented
·          Multiple close ups of artist
·          Voyeurism – sexual pleasure
·          Intertextual Reference
·          Visuals and Lyrics    (Match/Contradict)
Carol Vernallis
                     Music Video Theorist
                   – Based on 4 Concepts
·     Narrative
·     Editing
·     Camera movements and angles
·     Diegesis 



Friday, 24 February 2017

Section 1B - Media Language

Intro

Media Language is the way in which codes and conventions are portrayed into a video. We used a variety of different codes and conventions to create meaning with out video.

Para 1 -

CAMERA

Most common shot was eye level. - Show we are not trying to empower ourselves compared to viewers and therefore come across as more welcoming.
Long shot of the road and man behind desk in road at the start of the video to instantly inject viewers with a colourful shot and our suits.
Low angle under subway

Para 2 - 

EDITING - STOPS

Wavey transitions - flip up used a lot.
Fast paced video to match the fast paced song.
Order of narrative is perfect.
Screentime on main artists , no time without us in a shot.

Para 3 - 

MISE EN SCENE - CLAMPS

Costume - We all in
High key lighting in all shots 
Equal actors - one placed in middle
We implemented little props but a coffee cup and spreadsheets to match the lyrics
We used a variety of random settings to create a fun look to the video. E.g - Gym, Science Room, Field, Road.

Para 4 - 

SOUND - Pace/Genre - MCDOVED

Music was fast paced and we matched this with our editing.
Strophic structure.




Tuesday, 21 February 2017

Section 1B - Narrative

Intro -
Answer question about Cohen, Non linear film opening.

What is the traditional type of narrative for our genre/type of product? How did you find this out? What other real texts did you look at that helped you work this out?


Para 1 -
We thought about Levi Strauss and the binary opposites. One opposite is the Old man and the young group of boys.
Why have we used it? Helps to cement narrative
Highlights the nostalgia
Themes of being and passing

Para 2 -
We thought of Barthes theories. Enigma Codes - What were they? - Who's the old man?
                                                       - What makes him upset?
                                                       - Why are memories brought back? What memories are there?

Para 3 -
Todorov theories. Cohen does not have a disruption of equilibrium. Understood the theory but had plan of the disruption happening later in the film.


Para 4 -
Propp Theories. - All male cast to challenge the convention of having a damsel in distress, men being emotional rather than women.

Conclusion



ESSAY

I am writing about my AS coursework and film opening, named Cohen. Cohen is a sports drama about the life of George Cohen.